Game Devs: Very often, when you are reaching the end of your game, you are under such time pressure to get things finished, any diversions are not welcome. The music needs to get done for sure, but you are still testing, adjusting artwork and tweaking the code just to get the game stable. It’s no wonder that sometimes things get rushed. As I’ve mentioned before, starting early is one way to avoid these last minute panics, but here is a little reminder or what hurdles can trip you up.
I’d love to know what you think about this. What mistakes have you made with music in your game? Drop a comment in below – you are on the front line after all!