Indie game development isn’t easy
You’ve put blood, sweat & tears into your game and don’t even think about the number of hours/weeks/years you’ve spent on it. Turning a profit would be nice, but at the moment you’re just looking to break even so you can continue to do what you love.
To give yourself a fighting chance people need to actually know you exist – with so many games being released each month it’s getting harder than ever to get noticed. To get any kind of reviews or press coverage you need to make something special… something unique.
I can help:
- … your game stand out from the crowd by creating a unique soundtrack
- … the flow of your game by supporting the narrative with music
- … keep your players attention by creating deeper emotions
- … you build a game you can truly be proud of!
About Me:
Hi, I’m Chris Lines. I cut my musical teeth in the 80s with the synths and drum machines of the time. The first computer I used for music was the ZX Spectrum.
After playing in bands, producing some library music and doing the odd student film, two years ago I decided concentrate on games. Of all the areas I could write music for, games seemed like the most innovative, exciting and rewarding. I have produced music for various titles including The Haunt (Top 10 in Amazon chart) and a whole series of hidden object games.
I have over twenty years experience in the music industry pitching music for games, film and tv. I can bring this experience to your project to ensure the music I create fits your game like a glove.
You can check out my credentials here: uk.linkedin.com/in/
And here’s a recommendation from one of my clients: